研究概要

Mechanism Design for Human Communication

1. BIBLIOBATTLE: a Social book-review game

On-line communication is insufficient for solely gaining knowledge about our society. We have to design off-line communications as well. We develop a social book-review game called BIBLIOBATTLE, which encourages people to share their knowledge and their personalities.

Publication

1. Tadahiro Taniguchi, Hiroshi Kawakami, and Osamu Katai, Bibliobattle : an informal social interaction design mediated by book reviews, The Transactions of Human Interface Society , Vol.12 (4), pp.93-104. (2010)  [PDF]  (in Japanese)
2. Kenta Oku, Yuma Akaike and Tadahiro Taniguchi, Evaluation of Bibliobattle as Recommender Systems, The Transactions of Human Interface Society , Vol.15 (1), pp. 95-106. (2013)  [PDF]
3. Tadahiro Taniguchi, Hiroshi Kawakami and Osamu Katai, Bibliobattle: Informal community scheme based on book review sessions, The 8th International Workshop on Social Intelligence Design (SID2009), pp. 92-98. (2009) [PDF]

2. Dealing Rights to Speak: Mechanism Design for Communication in a Meeting

imageA mechanism named the “dealing rights to speak” was designed to facilitate the participants in a meeting to discuss more frankly and logically and to equalize the time for speech of each participant. The mechanism was inspired by using a micro economics model. We are trying to develop mechanisms that make our daily communications more productive.

Publication

1. Hiroyuki Koga and Tadahiro Taniguchi, Dealing Rights to Speak: Mechanism Design for Communication in a Meeting, Journal of Japan Industrial Management Association, (accepted) (in Japanese)